The use of game pedagogical technologies in pedagogical theory and practice
DOI:
https://doi.org/10.31812/educdim.4484Keywords:
playing pedagogical activity, didactic game, playing pedagogical technologyAbstract
In the article it is considered the conception 'playing pedagogical activity', 'didactic game', 'playing pedagogical technology', the structure and the aim of a didactic game; it is analysed functions of the playing activity; the function of socialization, of international communication, of self-realization, communicative, diagnostic, playing-therapeutic corrective, entertaining, humane; it is exposed the aims of didactic games: educational, developing, social.
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Published
20-10-2021
Issue
Section
Theoretical foundations of higher school pedagogy
License
Copyright (c) 2011 О. В. Симоненко

This work is licensed under a Creative Commons Attribution 4.0 International License.
How to Cite
The use of game pedagogical technologies in pedagogical theory and practice. (2021). Pedagogy of Higher and Secondary Education, 32, 94-100. https://doi.org/10.31812/educdim.4484